As part of my character creation and writing process, I create animations and roleplay the character with the hubby and a friend. The rules the hubby and I created for this are simple on purpose. I am putting this system out for free for personal use.

The Random Battle Tabletop Game Mini-playbook (in progress)

So you wanna create a character, you say? It’s easy. Maybe too easy. We use a simplified strip-downed process designed to only identify the stats and items needed for combat. Actions and weapons are not always identified because they are mostly flavor and do not add a statistical benefit to the roll. (We might change this someday, while keeping it simple.)

FIRST, SOME THINGS YOU NEED TO KNOW

You only need your brain, a character sheet and two 6 sided dice (2d6). If you don’t have 2d6 or even only one, here is an online dice roll generator: https://rollthedice.online/en/dice/2d6

In the Akashik world most people keep gear in a personal pocket dimension, which is something like a fabricated wormhole. (The slang for them is ‘hammerspace’. ) So weapons and other gear are not limited for each character (except as a part of character creation).

There can be a problem if your character grabs the wrong thing from the hammerspace but we’ll deal with that later.

An important thing about my creation method is it helps to avoid the creation of Mary Sues. Because Mary Sues suck the life out of good writing. (And good game play.)

This game was created mostly for combat. If you want to roleplay inbetween fights, that’s up to you.

STEP ONE: CHARACTER CREATION

First you need a character sheet. There is a download available at the bottom of this page for you to use as a template. Patreon amd Subscribe Star members will have access to character game sheets I will be making of each character as I make them. (And yes, you can make your own for your own characters. Why not?) .

All stats for your character are based on simple math and the roll of two (2) six-sided dice (2d6). We’re going to go down the sheet spot per spot and fill out a character sheet for Taus.

  • 1. At the top of the character sheet in big, bold letters you will find: Character Name. This can be the first step or the last step, but you might want to name you character.

So my character sheet is going to read, “Name: Taus”

  • 2. Below that to the left is a box to put your character’s image in.

You don’t have to. You can just put a smiley face or a picture of your socks. Having a character portrait is a nice flavor to add, though.

If you’re using Word 2007 to fill in your character sheet, you can right click on the box and select “format autoshape”. Go to fill effects –> picture and select a new image from wherever you keep it. I find this is easier than trying to place a picture and having the words dance all over the page.

  • 3. To the right you will find some character description areas. Eyes, hair, height, special features, etc.

I’m sure you may already know what I’m going to enter here for Taus. Just describe your own character until you get to:

  • 4. Race. The World Akashik has a special set of races; handling this will be one of the few complications I want.

Different species have different natural skills and attributes, of course. In the future I hope to create a list of races as they are encountered in the world, with skills and other advantages (or disadvantages). This will probably result in an entire game-play handbook but it’s too soon to get your hopes up. In the meantime, we’re going to fill out this sheet as if Taus were a boring human. (But believe you me, the humans in Akashik are no more boring than we are boring in real life. And we’re not.)

So my sheet reads: Annanagi/human. If you decide to make up an alien race, treat the stats as if you would a boring human for now. Next.

  • 5. Age. How old is your character? Time to fill in this part.

Most people are going to put in a super young age like 14 or 18, but I’m aiming to have my characters be realistic ages. There’s no way Taus can be a foster mother and wife, for years, and only be 14 years old. She’s also graduated her country’s equivalent of college and completed several other life milestones. So I’m thinking she’s around 45. That’s what I will put there.

  • 6. Motivation. Good Bad Indifferent? How does your character feel about most things? Choose only one.

This spot is more for my personal NPC (nonplayer character) use than anything. It’s sort of like the old D&D alignment system of Good, Neutral, Evil, except these alignments are more like Compassionate, Cold/Uncaring and Introvertive/Easy Going.

The only real use this spot has is to tell me how a character might react in any given situation. For Taus I will underline “Indifferent” because in a lot of situations she prefers to keep her head low and hope someone else will take care of the problem. She cares. She’s not cold – she can’t be or she wouldn’t be able to wield fire. It’s just she has reasons to stay out of the way.

A “good” character would be the one that holds a picket sign in the background or stands up for the homeless puppies. A “bad” character would be the person who decides a puppy is too much work and dumps the puppy on the side of the road. Either of these two characters could be evil: the “good” character might be the successful business tycoon who comes from a long line of evil dictators and loves it. The “bad” character might be an ambulance driver.

In this game, a character’s backstory might be for anything at all. It should only have some effect on how your character reacts in game.

  • 7. Hit points. Roll 2d6 and add those numbers together. Now add in the age of your character. The final sum is your hit point maximum.

So, I roll 2d6 and get 12. (No, really, I did. I was expecting two ones.) 12+45=57. That will be Taus’s hit points.

This doesn’t mean you can generate a character that’s a thousand years old, magically preserved because of some hyperspace accident, just so they can have a ton of hit points. Newp. Welcome to hard rule#1: the maximum amount of age points you can add to your dice roll is 55.

There just aren’t that many 1,000 year old hyperspace continuum jumpers running around in any sane or silly galaxy.

CHARACTER STATS

  • 8. Strength/Dexterity/Intelligence/Stamina: To get these stats you roll 2D6.

Taus gets a strength 9, dexterity 12, intelligence 9 and stamina 4.

There will be opportunities in gameplay to increase those and other stats, but this is just to start out with. Also, I haven’t figured out how to increase things just yet.

Stats and Their Classifications

Different stat levels have different classifications, which means that some characters simply aren’t going to get that high number you rolled.

Strength levels:

  • BABIES (1-3)
  • 90 LB. WEAKLING/CHILDREN (4-6)
  • AVERAGE JACK AND JILL(7-8)
  • STRONG (9-10)
  • SUPER STRONG (11-12)

I have the strength categories labeled for two purposes: 1. I know what to roll for if I am creating, say, an infant or a person that’s naturally scrawny and weak. 2. It lets me know just where my character lands on the strength spectrum if I’m rolling without worrying about body type.

This means I have a cap if I want to roll up for a particular type of character, like a baby or a child. If I’m doing that I don’t just roll my dice and call it a day. I will check my chart, see where I roll, and write what number works best: the number I rolled or the maximum amount if I rolled higher than what was allowed.

I might also only choose one number of the two that were rolled.

Hypothetically I roll my dice for baby, and I get a 2 and a 6. If I chose the 6, then I would put a 3 onto my character sheet because that’s the maximum strength baby can have. Most likely because I am what I am, I would choose the 2 simply because it falls naturally within the chart limitations.

Taus is a 9. I actually had rolled higher than that, but she’s not muscle-bound so I went with my limitations.

Intelligence levels:

  • DUMBASSES (1-4)
  • UNMOTIVATED (5-8)
  • AVERAGE (9-12)
  • GENIUS (13+)

At this point I’m sure I don’t have to explain why the levels are named as they are. The same sort of limitation roll scenario would apply if I were, say, rolling up an average person that was most definitely not a genius.

Yep, that’s right. They can’t be smarter than a 12.

Taus’s intelligence is 11. She’s not dumb; neither is she Stephen Hawkings.

Stamina levels:

QUARTER HORSE (>5), EVERYTHING ELSE (6-8), LONG DISTANCE MARATHON RUNNERS (9-12)

Stamina is your endurance: how far you can run or how long you can cook fifteen tacos before needing a break.

(see character sheet)

COMBAT STEPS

0 prior to combat roll a d6 to determine who goes first. Highest roll goes first

1 declare action

2 roll for success(d6 plus applicable skill) opposed involved party rolls to contest (d6 plus applicable skill) highest total wins (if a 1 is rolled it is considered an oops) if rolls are a tie then roll stamina plus d6 as a tie breaker

3 if act is magic and successful then roll for stun as well as damage, if oops occurs roll for stun to see if you self stun.

4 damage is a d6

5 if stunned roll every turn for recovery (recovery is the only action you can perform while stunned)

6 stun and recovery is a d6, on a 4 or higher you pass, 3 and lower fails

7 if response to an action is an opposed action then repeat step 1-6 for the opposing party

Oops are any creative fumble style effect. OOPS can never be beneficial to the person who failed. If the fight involves group(S) then oops can not benefit the group of the person who fumbled.

Applicable skills

strength is for melee

intelligence is for cosmic magic

dexterity is for melee magic, special skills, and motions that are not attacks

Character sheets attached.